Another room for my upcoming UT3 map. That one room behind the glass panels is inaccessible, and contains a conveyor belt which loads twenty crates, and move - disappearing and reappearing from one side to the other to give the illusion of a continuous supply of boxes. The belt gave me some great practice with the powerful Kismet system, yet was surprisingly easy to design. Feel really good about how everything is turning out so far - only one room to go now and I should have a beta ready.
Holy crap! Been a while since my last update, so I should definitely add something in. Unfortunately I am not participating in this year's Maverick competition as I was wanting to experiment with some more modern engines like the Unreal Engine 3, and acquire some much-needed practice with them. Below is a little scene that's part of a bigger level I'm designing - note that this is an editor shot due to the arrows from the lights. This area isn't player-accessible, it's there for setting the environment more than anything else. Feel free to leave by suggestions and comments on anything that may seem rather odd - I'll keep them in mind. Just be constructive, please.
Have a cheerful summer! And watch out for mosquitoes. |
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