Another room for my upcoming UT3 map. That one room behind the glass panels is inaccessible, and contains a conveyor belt which loads twenty crates, and move - disappearing and reappearing from one side to the other to give the illusion of a continuous supply of boxes. The belt gave me some great practice with the powerful Kismet system, yet was surprisingly easy to design. Feel really good about how everything is turning out so far - only one room to go now and I should have a beta ready.
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